




Air & Wind - powerful gusts, howls, whistles, rushes, jet blasts, thrusters, fly-bys, wind stingers, sci-fi movements, and fast whooshes.
Earth, Sand & Minerals - sand movements, impacts, swirls, pass-bys, risers, shells, rocks, crystals, debris, grinding textures, crunchy hits, and mineral ambiences.
Water & Underwater - bubbling textures, deep dives, submerged ambiences, underwater crackles, hydrophone recordings, water movement, dark aquatic atmospheres, and otherworldly engine tones.
Electricity & Electromagnetic FX - electrical currents, voltage buzzes, static, interference, glitches, power-plant hums, magnetic ambiences, power overloads, robotic scanners, and futuristic technology.
Impacts & Explosions - heavy electric hits, metallic impacts, tonal strikes, percussive hits, sci-fi explosions, disconnection impacts, low-end thuds, and cinematic destruction.
Risers, Swells & Stingers - tension risers, eerie swells, stingers, braams, crescendos, designed screams, vocal rises, whistles, trailer transitions, and mysterious builds.
Drones, Rumbles & Atmospheres - subsonic rumbles, deep bass, ominous drones, ethereal atmospheres, dystopian environments, alien spaces, cyberpunk textures, supernatural ambiences, and cinematic backgrounds.
Sci-Fi & Experimental Design - spaceship engines, alien computers, tractor beams, gravity pulses, neural interfaces, radio glitches, distorted communications, futuristic machinery, robotic technology, and abstract tonal effects.


Cinematic Impacts & Booms - huge trailer hits, distorted slams, low booms, heavy thuds, metallic crashes, bass impacts, destructive hits, and deep cinematic punches.
Braams & Low-End Hits - dystopian braams, horn blasts, sub-heavy impacts, bass drops, synth layers, metallic textures, dark stings, and epic low-frequency hits.
Drones & Atmospheres - dark drones, evolving synth beds, haunting tones, ghostly moans, industrial ambiences, granular textures, resonant hums, and unsettling cinematic backgrounds.
Sci-Fi & Electronic Impacts - futuristic hits, synthesized impacts, electronic thuds, bass drops, metallic ringing, sci-fi crashes, compressed kicks, and powerful designed strikes.
Horror & Fantasy Hits - creepy impacts, haunting string hits, piano strikes, metal clings, wooden hits, bells, dark thuds, suspense accents, and heavy horror stingers.
Risers, Downers & Shepard Tones - ascending tones, descending tones, pulsing rises, turbine builds, engine sweeps, UFO tones, tonal tension beds, and endlessly evolving cinematic transitions.
Reverses & Transition FX - reversed voices, typewriters, clocks, bells, guitars, engines, water, bubbles, machine glitches, car pass-bys, ticking, and atmospheric reverse effects.
Radio, Signals & Thriller Elements - vintage broadcasts, emergency radio voices, distorted communications, whistles, conspiracy-style transmissions, thriller stingers, glitches, electronic signals, and ominous experimental noises.


Eastern Instruments & Textures - designed shamisen, ocarina, kanun harp, kalimba, flutes, gongs, percussion, bells, shells, and other Eastern-inspired instrumental textures.
Dark Drones & Atmospheres - eerie drones, pulsating pads, bowed cymbal textures, ominous ambiences, haunting layers, and evolving beds for horror and cinematic scenes.
Bells & Metallic Textures - distorted bells, chimes, resonant metallic hits, warped tones, shimmering impacts, clock-like textures, and haunting bell atmospheres.
Musical Stingers & Motifs - short melodic phrases, atmospheric stingers, musical ornaments, tonal accents, and abstract motifs for transitions and dramatic moments.
Experimental Guitar Textures - processed acoustic and electric guitars, distorted glitches, abstract rhythms, bowed strings, plucks, drones, and atmospheric guitar layers.
Low Frequency & Sub Textures - deep rumbles, sub-heavy vibrations, low-end drones, resonant movement, and earthquake-style tonal textures. Musical Textures Metadata
Sci-Fi & Otherworldly Sounds - alien bells, futuristic machinery, laser-like textures, spaceship power-ups, strange transmissions, glitches, and otherworldly atmospheres.
Horror & Tension Textures - unsettling tonal layers, harsh distortions, supernatural textures, creepy bells, dread-building sounds, and dark cinematic tension.

Distant Fireworks - city fireworks, far off explosions, fizzing bursts, distant bangs, ricochet-like pops, crowd ambience, and long range celebratory blasts.
Single Firework Explosions - isolated bangs, short rocket bursts, single detonations, sharp pops, city reflections, fizz tails, and crowd reactions.
Bassy Firework Booms - deep explosions, low end blasts, heavy bangs, resonant city booms, powerful firework impacts, and crowd backed detonations.
Fizzing & Whistling Fireworks - fizzing trails, crackling textures, whistles, rocket movements, airborne whooshes, sparkling tails, and energetic firework passes.
Ricochets & Rapid Pops - ricochet like bursts, fast crackles, gunfire style pops, successive bangs, sharp transients, and chaotic city firework sequences.
Close Firework Explosions - near field blasts, sharp detonations, aggressive fizz, punchy bangs, short explosive bursts, and high impact celebratory effects.
Isolated Firework One-Shots - clean single explosions, short bangs, isolated rocket hits, compact bursts, quick impacts, and one-shot firework effects.
Successive Firework Sequences - repeated explosions, clustered bursts, consecutive rockets, distant chains of bangs, layered city fireworks, and extended celebratory sequences.


Ambiences -
Forest, Rainforest, Swamp (Day & Night), Caves, Desert, Grassy Plain, Coastal, Ocean, Waterfall. Including both fully designed and isolated 'Base' and 'Dinosaur' stems where appropriate.
Eating & Chomping -
Carnivore & Herbivore eating sequences with vocals and gore. Plus isolated, single bites of meat and foliage.
Egg Hatches & Cracks -
Brittle and Slimey Egg Hatches sequences (With and without Vocals). Plus isolated, single cracks for both egg types.
Foliage Movements -
Tree/Bush movements, rustles and pass-by's for Large Dinosaurs, Raptors and subtle small dinosaur movements.
Footsteps -
Close perspective Raptor footsteps on; Grass, Gravel, Puddles, Sand and Stone.
Close & Far perspective Large Clawed Dinosaur and Large Flat Foot Dinosaur footsteps on; Forest/Grass and Rock.
Close perspective Large Clawed Dinosaur and Large Flat Foot Dinosaur footsteps on; Puddles & Deep Water.
Vocalisations -
Roars, Growls/Groans, Dying, In-Pain, Breathing, Sniffing and Mating Call vocalisations for; Triceratops, Raptor and Pterosaur.
Roars, Growls/Groans, Dying, In-Pain, Breathing and Biting vocalisations for; T-Rex.
Roars, Growls/Groans, Dying, In-Pain, Breathing and Mating Call vocalisations for; Brachiosaurus
Roars, Growls, Dying, In-Pain, Breathing and Sniffing vocalisations for; Designed, Large Carnivore.
Roars, Growls, Dying, In-Pain and Mating Call vocalisations for; Designed, Large Herbivore.
Roars, Dying, In-Pain, Breathing and Sniffing vocalisations for; Designed, Medium Herbivore.
Single and Multi-Note Calling vocalisations for; Baby Dinosaur.
Wing Flaps -
Medium/Large wing flaps for both downward and upward wing movements.
"I've been using 344 SFX for a couple of months now and they're fantastic. Very useful and excellent sounds that drop easily into a mix."