Dinosaur World

What would a world ruled by dinosaurs really sound like? Dinosaur World is our answer to that question. Developed through extensive research, original animal recordings and traditional creature sound design techniques, this is one of the most ambitious libraries we've created at 344 SFX. Our goal was to produce a library that fits into film, game, documentary, theme parks and immersive experience projects. Giving sound designers everything they need to bring prehistoric creatures and their environments to life. We recorded a wide variety of animals as source material, studying their vocal characteristics and behaviour before transforming the recordings through careful layering, pitch manipulation and processing. This recording stage took us to the most exotic locations to gather unusual waterfowl, mammal and reptile recordings that were meticulously layered and adapted to represent their ancient counterparts. The result is a diverse range of creature performances, from terrifying predator roars and aggressive growls to subtle breathing, mating calls and baby dinosaur vocalisations. We also focused on what sound designers need beyond the usual roars. Dinosaur World includes detailed footsteps, wing movements, feeding sounds, foliage interactions and egg-hatching sequences, covering the different behaviours and movements of prehistoric creatures. Designed and structured as a complete creature sound design construction kit, Dinosaur World gives you the freedom to experiment with countless combinations. Layer different vocalisations, mix creature movements, combine environmental elements. Whether you're after a ready-to-use performance or want to get creative with your own world building, the library gives you the flexibility to make each sound your own. Featuring iconic dinosaurs such as Tyrannosaurus rex, Velociraptor, Triceratops, Brachiosaurus and Pterodactylus, the library also includes jurassic ambiences ranging from dense forests and caves to coastlines, deserts and waterfalls, helping you build complete environments. Whether you're building realistic prehistoric environments or experimenting with entirely new creatures, the library gives you everything you need to complete your project.

$ 105 USD

$ 149 USD
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Format:

Mono & Stereo WAV, 24 Bit, 192 kHz
Sounds:

500+ Sound

90+ Sounds

Size:

7.56 GB

2.29 GB

License:

Royalty-Free

Compatible with all major DAWs, NLEs & game engines

What would a world ruled by dinosaurs really sound like?

Dinosaur World is our answer to that question. 

Developed through extensive research, original animal recordings and traditional creature sound design techniques, this is one of the most ambitious libraries we've created at 344 SFX. Our goal was to produce a library that fits into film, game, documentary, theme parks and immersive experience projects. Giving sound designers everything they need to bring prehistoric creatures and their environments to life.

We recorded a wide variety of animals as source material, studying their vocal characteristics and behaviour before transforming the recordings through careful layering, pitch manipulation and processing. This recording stage took us to the most exotic locations to gather unusual waterfowl, mammal and reptile recordings that were meticulously layered and adapted to represent their ancient counterparts. 

The result is a diverse range of creature performances, from terrifying predator roars and aggressive growls to subtle breathing, mating calls and baby dinosaur vocalisations.

We also focused on what sound designers need beyond the usual roars. Dinosaur World includes detailed footsteps, wing movements, feeding sounds, foliage interactions and egg-hatching sequences, covering the different behaviours and movements of prehistoric creatures.

Designed and structured as a complete creature sound design construction kit, Dinosaur World gives you the freedom to experiment with countless combinations. Layer different vocalisations, mix creature movements, combine environmental elements. Whether you're after a ready-to-use performance or want to get creative with your own world building, the library gives you the flexibility to make each sound your own.

Featuring iconic dinosaurs such as Tyrannosaurus rex, Velociraptor, Triceratops, Brachiosaurus and Pterodactylus, the library also includes jurassic ambiences ranging from dense forests and caves to coastlines, deserts and waterfalls, helping you build complete environments.

Whether you're building realistic prehistoric environments or experimenting with entirely new creatures, the library gives you everything you need to complete your project.

Ambiences -

Forest, Rainforest, Swamp (Day & Night), Caves, Desert, Grassy Plain, Coastal, Ocean, Waterfall. Including both fully designed and isolated 'Base' and 'Dinosaur' stems where appropriate.

Eating & Chomping -

Carnivore & Herbivore eating sequences with vocals and gore. Plus isolated, single bites of meat and foliage.

Egg Hatches & Cracks -

Brittle and Slimey Egg Hatches sequences (With and without Vocals). Plus isolated, single cracks for both egg types.

Foliage Movements -

Tree/Bush movements, rustles and pass-by's for Large Dinosaurs, Raptors and subtle small dinosaur movements.

Footsteps -

Close perspective Raptor footsteps on; Grass, Gravel, Puddles, Sand and Stone.

Close & Far perspective Large Clawed Dinosaur and Large Flat Foot Dinosaur footsteps on; Forest/Grass and Rock.

Close perspective Large Clawed Dinosaur and Large Flat Foot Dinosaur footsteps on; Puddles & Deep Water.

Vocalisations -

Roars, Growls/Groans, Dying, In-Pain, Breathing, Sniffing and Mating Call vocalisations for; Triceratops, Raptor and Pterosaur.

Roars, Growls/Groans, Dying, In-Pain, Breathing and Biting vocalisations for; T-Rex.

Roars, Growls/Groans, Dying, In-Pain, Breathing and Mating Call vocalisations for; Brachiosaurus

Roars, Growls, Dying, In-Pain, Breathing and Sniffing vocalisations for; Designed, Large Carnivore.

Roars, Growls, Dying, In-Pain and Mating Call vocalisations for; Designed, Large Herbivore.

Roars, Dying, In-Pain, Breathing and Sniffing vocalisations for; Designed, Medium Herbivore.

Single and Multi-Note Calling vocalisations for; Baby Dinosaur.

Wing Flaps -

Medium/Large wing flaps for both downward and upward wing movements.

LICENSE AGREEMENT                                                  

In Simple Terms

When you purchase a sound effects product (single sound or bundle) from 344 Audio, you gain a perpetual single user license to use that high-quality audio in your creative projects—whether personal or commercial. These sounds are yours to shape and adapt, but you may not resell, create derivative sound effects to sell, redistribute, or share them without prior written consent. Your creativity deserves tools without limits, and that’s exactly what we provide.

License Agreement

This License Agreement ("Agreement") is entered into between 344 Audio Limited ("Licensor") and you ("Licensee") upon purchase, download, or use of any sound effects, audio packs, or related products ("Sounds") from 344 Audio Limited’s platform or affiliated distributors. By purchasing or using the Sounds, you agree to the terms outlined in this Agreement. If you do not agree, do not use the Sounds.

1. Definitions

  • "Sounds": Audio products, sound effects, and related files provided by 344 Audio.
  • "Licensee": The individual or entity purchasing and using the Sounds.
  • "Licensor": 344 Audio Limited.
  • "User Tier": Designates Single User Licenses and Multi-User Licenses for organisations.

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2. Grant of License

  • The Licensee receives a perpetual, worldwide, royalty-free, non-exclusive, and non-transferable license to use the Sounds for creative projects.
  • Projects may include film, television, video games, podcasts, live performances, multimedia presentations, and advertisements.
  • You may modify, edit, and combine the Sounds with other assets in your projects.

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3. Restrictions

  • You may not:
    • Resell, redistribute, or share the Sounds in their original or modified form.
    • Use the Sounds in sound libraries, sample packs, or similar offerings.
    • Use the Sounds to train AI, machine learning, or neural networks.
    • Share the Sounds with others unless additional licenses are purchased.
  • You must include an original creative element (e.g., music, voiceover, or visual media) when using the Sounds.

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4. Ownership and Copyright

  • All Sounds remain the property of 344 Audio Limited and are protected by copyright laws.
  • Purchasing a license does not transfer ownership to the Licensee. All rights not explicitly granted in this Agreement remain with 344 Audio Limited.

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5. Liability and Warranties

  • The Sounds are provided "as-is" without any warranties of merchantability or fitness for a particular purpose.
  • Licensor is not liable for direct or indirect damages resulting from the use or inability to use the Sounds.

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6. Breach of Agreement

  • Breach of this Agreement results in immediate termination of the license, and the Licensee must destroy all copies of the Sounds.
  • Unauthorised use may result in legal action, financial penalties, and liability for damages.

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7. Refunds and Returns

  • Sounds are non-refundable once purchased.

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8. Governing Law

  • This Agreement is governed by the laws of England and Wales. Disputes will be resolved exclusively in courts within this jurisdiction.

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9. Additional Provisions

  • Multi-User Licenses: For organisations with multiple users, separate agreements are required.
  • Backup Copies: Licensees may create a backup of the Sounds for personal use.
  • Force Majeure: 344 Audio Limited is not liable for any delays in product delivery caused by events beyond reasonable control.

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Thank you for choosing 344 Audio Sound Effects. For enquiries, please contact admin@344sfx.com.

Last updated: October 31st 2025

HOW THE SOUNDS WERE MADE

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World Ambiences
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Environments & Ambiences
Crowds

Cities & Urban Streets - busy city centres, backstreets, plazas, residential streets, pedestrian crowds, traffic wash, nightlife, construction, sirens, and everyday urban activity.

Forests, Wetlands & Countryside - forests, rainforest, wetlands, rivers, mountain paths, farms, birdlife, frogs, wildlife, wind through trees, streams, and peaceful rural atmospheres.

Beaches, Coasts & Water - ocean surf, beaches, waves, waterfalls, rivers, docks, harbours, ferries, coastal farms, boats, rain, water laps, and windswept seaside environments.

Transport & Travel - airports, plane cabins, trains, bullet trains, metros, buses, railway stations, ferries, onboard journeys, announcements, engines, doors, crowds, and passenger movement.

Markets, Cafés & Public Spaces - street markets, bird markets, cafés, restaurants, parks, town squares, tourist attractions, public halls, crowds, conversation, footsteps, and everyday activity.

Traffic & Road Ambiences - highways, busy roads, city traffic, cars, trucks, motorbikes, tuk-tuks, vehicle pass-bys, horns, pedestrian crossings, roadworks, and distant traffic.

Religious & Cultural Spaces - churches, cathedrals, mosques, prayer calls, worship services, church organs, hymns, reverberant interiors, crowds, and cultural gathering spaces.

Wildlife & Insect Atmospheres - cicadas, crickets, frogs, birds, seagulls, crows, farm animals, exotic wildlife, night choruses, insect swarms, bird song, and unusual natural vocalisations.

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Universal Sci-Fi
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$26
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Vehicles
Sci-Fi
Impacts
Voices
Weapons & Armour

ALIEN ENVIRONMENTS
Alien Planets, Ghost Worlds, Deathly Ambiences, Crater Landscapes, Cold Atmospheres, Martian Winds, Underwater Alien Realms, Jungle Ambiences, Amphibian Forests, Alien Rain, Swamps, Wildlife, Insectoid Forests, Hover-Traffic Pass-bys

SCI-FI VEHICLES & MOVEMENT
Alien Hover Cars, Spaceship Interiors, Alien Tanks, Vehicle Rumbles, Interior Control Rooms, Doppler Pass-bys, High-Tech Planet Activity, Robot Swarms

ELECTROMAGNETIC & DIGITAL SYSTEMS
Data Transfer, Data Parsing, File Conversions, System Boots, SD/SSD/HDD Activity, Corrupted Data, Glitches, Clicks, Squeals, Buzzes, 90s Computer Textures, Errors, Notifications, Compressions, Downloads, Virus Scans, Mechanical Whines, Electronic Surge, EMF Modulation

RADIO & COMMUNICATIONS
Radio Static, Harmonic Sweeps, Glitched Bursts, Buzzing Signals, Pops & Clicks, High-Pitch Drops, Double & Single Burst Transmissions, Feedback Tones, Interference Layers, Broken Comms, Broadcast Noise, FM Static, Fades, Glitch Builds

SCI-FI WEAPONS
Energy Bursts, Tonal Charges, Power Ups, Power Downs, Doppler Weapon Fly-bys, Sci-Fi Gun Passes, Futuristic Blasts, Designed Weapon Tails

SCI-FI IMPACTS & DESIGNED HITS
Metallic Strikes, Abstract Impacts, High-Pitched Hits, Synthesized Hits, Heavy Thuds, Cymbal-Enhanced Impacts, Resonant Metal Clangs, Futuristic Slams, Instrumental Hybrid Hits, Weapon-Like Accents

USER INTERFACE & FUTURISTIC TECH
UI Beeps, Digital Pings, Retro-Tech Inputs, File Notifications, Application Opens, Machine Scans, System Errors, Data Beacons, Electronic Chirps, Robotic Controls, EMF Flickers

CREATURE & CHARACTER VOICES
Alien Mammals, Space Pigs, Swarm Creatures, Giant Bugs, Rodent-like Alien Critters, Sea Mammals, Moans, Calls, Vocal Chatter, Synthetic Voices, Atmospheric Creature Beds, Robotic Vocal Elements

AMBIENCES & BACKGROUNDS
Planetary Atmospheres, Weather (Wind, Storms, Heavy Rain), Resonant Terrain, Atonal Drones, Noise Beds, Quiet Ambiences, Large Empty Spaces, Exterior Planet Beds, Interior Ship Drones

MOVEMENT & TEXTURES
Rumbles, Scurrying, Shuffling, Wet Movements, Liquid Motion, Lava Flows, Underwater Sway, Resonant Low-End Noise, Swarm Movement, Atmospheric Swooshes, Tonal Shifts

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Binaural Beats
Designed

Solfeggio & Pure Tones - 396Hz, 432Hz, 528Hz, 639Hz, 741Hz and 852Hz sine-wave tones for meditation, calming, sleep, soothing atmospheres, and tonal layering.

Binaural Beats - stereo binaural tones across Delta, Theta, Alpha, Beta and Gamma ranges, with multiple carrier frequencies designed for meditation, relaxation, focus, creativity, alertness, and sleep-oriented content.

Monaural Beats - mono beat frequencies covering Delta, Theta, Alpha, Beta and Gamma states, including low-frequency and mid-frequency tonal variations for focused listening and sound design.

Isochronic Tones - pulsing 0.5Hz, 2Hz, 4Hz, 10Hz and 20Hz tones across multiple carrier frequencies, covering Delta, Theta, Alpha and Beta-style rhythmic modulation.

Meditation Pads & Drones - calm tonal pads, relaxing drones, peaceful sustained textures, spa-style backgrounds, soft sine layers, and evolving meditation atmospheres.

Chakra & Spiritual Textures - root, sacral, heart, throat, third-eye and crown chakra-inspired ambiences, Earth energy, Fibonacci textures, planetary resonance, Yin/Yang concepts, and dreamlike tonal beds.

Experimental Brainwave Ambiences - abstract brainwave environments, consciousness-inspired textures, manifestation ambiences, harmonic fluctuations, high, medium and low-pitch brainwave movements, and evolving frequency beds.

Brainwave Transitions & One-Shots - increasing and decreasing brainwave sweeps, short tonal transitions, high-pitch fluctuations, rhythmic rises and falls, one-shot frequency effects, and sustained pad chords.

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