

Distant Fireworks - city fireworks, far off explosions, fizzing bursts, distant bangs, ricochet-like pops, crowd ambience, and long range celebratory blasts.
Single Firework Explosions - isolated bangs, short rocket bursts, single detonations, sharp pops, city reflections, fizz tails, and crowd reactions.
Bassy Firework Booms - deep explosions, low end blasts, heavy bangs, resonant city booms, powerful firework impacts, and crowd backed detonations.
Fizzing & Whistling Fireworks - fizzing trails, crackling textures, whistles, rocket movements, airborne whooshes, sparkling tails, and energetic firework passes.
Ricochets & Rapid Pops - ricochet like bursts, fast crackles, gunfire style pops, successive bangs, sharp transients, and chaotic city firework sequences.
Close Firework Explosions - near field blasts, sharp detonations, aggressive fizz, punchy bangs, short explosive bursts, and high impact celebratory effects.
Isolated Firework One-Shots - clean single explosions, short bangs, isolated rocket hits, compact bursts, quick impacts, and one-shot firework effects.
Successive Firework Sequences - repeated explosions, clustered bursts, consecutive rockets, distant chains of bangs, layered city fireworks, and extended celebratory sequences.
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Dice & Rolls – single rolls, multiple dice throws, table bounces, shakes, and natural rattle variations.
Dominos – tile placements, stacking, shuffling, light taps, and cascading falls with rich wooden textures.
Jenga – block slides, tension pulls, wood creaks, careful removals, drops, and tower collapses.
Guess Who – card flips, panel clicks, board handling, and light plastic interactions.
Scrabble – tile placements, letter handling, rack movements, shuffles, and subtle tabletop detail.
Checkers – piece slides, captures, stacking, board movements, and smooth surface interactions.
Jigsaw Puzzle – piece picks, fits, sorting, light taps, and detailed close-up assembly sounds.
Monopoly – dice rolls, token movements, board interactions, card handling, and gameplay accents.
Table & Handling Textures – surface taps, movement noise, subtle handling sounds, and natural room interactions.

Off-Road SUVs (Ford F150 & Ford Explorer 4x4)
KTM 250 Enduro Motorbike
Sprint Car & Stock Car Racing
Technical Details




Ambiences -
Forest, Rainforest, Swamp (Day & Night), Caves, Desert, Grassy Plain, Coastal, Ocean, Waterfall. Including both fully designed and isolated 'Base' and 'Dinosaur' stems where appropriate.
Eating & Chomping -
Carnivore & Herbivore eating sequences with vocals and gore. Plus isolated, single bites of meat and foliage.
Egg Hatches & Cracks -
Brittle and Slimey Egg Hatches sequences (With and without Vocals). Plus isolated, single cracks for both egg types.
Foliage Movements -
Tree/Bush movements, rustles and pass-by's for Large Dinosaurs, Raptors and subtle small dinosaur movements.
Footsteps -
Close perspective Raptor footsteps on; Grass, Gravel, Puddles, Sand and Stone.
Close & Far perspective Large Clawed Dinosaur and Large Flat Foot Dinosaur footsteps on; Forest/Grass and Rock.
Close perspective Large Clawed Dinosaur and Large Flat Foot Dinosaur footsteps on; Puddles & Deep Water.
Vocalisations -
Roars, Growls/Groans, Dying, In-Pain, Breathing, Sniffing and Mating Call vocalisations for; Triceratops, Raptor and Pterosaur.
Roars, Growls/Groans, Dying, In-Pain, Breathing and Biting vocalisations for; T-Rex.
Roars, Growls/Groans, Dying, In-Pain, Breathing and Mating Call vocalisations for; Brachiosaurus
Roars, Growls, Dying, In-Pain, Breathing and Sniffing vocalisations for; Designed, Large Carnivore.
Roars, Growls, Dying, In-Pain and Mating Call vocalisations for; Designed, Large Herbivore.
Roars, Dying, In-Pain, Breathing and Sniffing vocalisations for; Designed, Medium Herbivore.
Single and Multi-Note Calling vocalisations for; Baby Dinosaur.
Wing Flaps -
Medium/Large wing flaps for both downward and upward wing movements.


Includes UK Football Vol. 1–6 + Football Foley Vol. 1
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