


Ambiences -
Forest, Rainforest, Swamp (Day & Night), Caves, Desert, Grassy Plain, Coastal, Ocean, Waterfall. Including both fully designed and isolated 'Base' and 'Dinosaur' stems where appropriate.
Eating & Chomping -
Carnivore & Herbivore eating sequences with vocals and gore. Plus isolated, single bites of meat and foliage.
Egg Hatches & Cracks -
Brittle and Slimey Egg Hatches sequences (With and without Vocals). Plus isolated, single cracks for both egg types.
Foliage Movements -
Tree/Bush movements, rustles and pass-by's for Large Dinosaurs, Raptors and subtle small dinosaur movements.
Footsteps -
Close perspective Raptor footsteps on; Grass, Gravel, Puddles, Sand and Stone.
Close & Far perspective Large Clawed Dinosaur and Large Flat Foot Dinosaur footsteps on; Forest/Grass and Rock.
Close perspective Large Clawed Dinosaur and Large Flat Foot Dinosaur footsteps on; Puddles & Deep Water.
Vocalisations -
Roars, Growls/Groans, Dying, In-Pain, Breathing, Sniffing and Mating Call vocalisations for; Triceratops, Raptor and Pterosaur.
Roars, Growls/Groans, Dying, In-Pain, Breathing and Biting vocalisations for; T-Rex.
Roars, Growls/Groans, Dying, In-Pain, Breathing and Mating Call vocalisations for; Brachiosaurus
Roars, Growls, Dying, In-Pain, Breathing and Sniffing vocalisations for; Designed, Large Carnivore.
Roars, Growls, Dying, In-Pain and Mating Call vocalisations for; Designed, Large Herbivore.
Roars, Dying, In-Pain, Breathing and Sniffing vocalisations for; Designed, Medium Herbivore.
Single and Multi-Note Calling vocalisations for; Baby Dinosaur.
Wing Flaps -
Medium/Large wing flaps for both downward and upward wing movements.

Mechanical Monster Movement - heavy creature steps, metallic movement, short mechanical shifts, weighty impacts, horror footsteps, and rigid monster motion.
Metal Hand Movement - metallic hand movements, claw-like gestures, mechanical limb shifts, short scrapes, hard-surface motion, and creature handling details.
Slime Creature Movement - wet creature motion, slimy shifts, squelchy movement, dragging textures, crawling actions, and extended organic monster movement.
Monster Running & Chasing - panting, running, pursuit movement, fast creature motion, threatening approaches, and energetic chase sequences.
Tree Creature Footsteps - heavy wooden steps, branch movement, cracking textures, forest creature motion, grounded impacts, and organic monster footsteps.
Yeti Footsteps - steady walking pace, heavy creature steps, snow and ice movement, large-footed impacts, and cold-environment monster motion.
Creature Footsteps & Weight - heavy steps, grounded impacts, short movement accents, lumbering motion, weight shifts, and intimidating monster locomotion.
Horror Creature Movement - scary monster motion, Halloween-ready footsteps, slime, snow, ice and metal textures, mechanical movement, and creature performance details.


ALIEN ENVIRONMENTS
Alien Planets, Ghost Worlds, Deathly Ambiences, Crater Landscapes, Cold Atmospheres, Martian Winds, Underwater Alien Realms, Jungle Ambiences, Amphibian Forests, Alien Rain, Swamps, Wildlife, Insectoid Forests, Hover-Traffic Pass-bys
SCI-FI VEHICLES & MOVEMENT
Alien Hover Cars, Spaceship Interiors, Alien Tanks, Vehicle Rumbles, Interior Control Rooms, Doppler Pass-bys, High-Tech Planet Activity, Robot Swarms
ELECTROMAGNETIC & DIGITAL SYSTEMS
Data Transfer, Data Parsing, File Conversions, System Boots, SD/SSD/HDD Activity, Corrupted Data, Glitches, Clicks, Squeals, Buzzes, 90s Computer Textures, Errors, Notifications, Compressions, Downloads, Virus Scans, Mechanical Whines, Electronic Surge, EMF Modulation
RADIO & COMMUNICATIONS
Radio Static, Harmonic Sweeps, Glitched Bursts, Buzzing Signals, Pops & Clicks, High-Pitch Drops, Double & Single Burst Transmissions, Feedback Tones, Interference Layers, Broken Comms, Broadcast Noise, FM Static, Fades, Glitch Builds
SCI-FI WEAPONS
Energy Bursts, Tonal Charges, Power Ups, Power Downs, Doppler Weapon Fly-bys, Sci-Fi Gun Passes, Futuristic Blasts, Designed Weapon Tails
SCI-FI IMPACTS & DESIGNED HITS
Metallic Strikes, Abstract Impacts, High-Pitched Hits, Synthesized Hits, Heavy Thuds, Cymbal-Enhanced Impacts, Resonant Metal Clangs, Futuristic Slams, Instrumental Hybrid Hits, Weapon-Like Accents
USER INTERFACE & FUTURISTIC TECH
UI Beeps, Digital Pings, Retro-Tech Inputs, File Notifications, Application Opens, Machine Scans, System Errors, Data Beacons, Electronic Chirps, Robotic Controls, EMF Flickers
CREATURE & CHARACTER VOICES
Alien Mammals, Space Pigs, Swarm Creatures, Giant Bugs, Rodent-like Alien Critters, Sea Mammals, Moans, Calls, Vocal Chatter, Synthetic Voices, Atmospheric Creature Beds, Robotic Vocal Elements
AMBIENCES & BACKGROUNDS
Planetary Atmospheres, Weather (Wind, Storms, Heavy Rain), Resonant Terrain, Atonal Drones, Noise Beds, Quiet Ambiences, Large Empty Spaces, Exterior Planet Beds, Interior Ship Drones
MOVEMENT & TEXTURES
Rumbles, Scurrying, Shuffling, Wet Movements, Liquid Motion, Lava Flows, Underwater Sway, Resonant Low-End Noise, Swarm Movement, Atmospheric Swooshes, Tonal Shifts
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