Format:
1900 Files
150+ Files
7.25GB
947MB
Royalty-Free
















The Fantastic Foley sound effects library from 344 Audio offers meticulously recorded and crafted sounds that will add life to your films, video games, and television projects.
Take immense pride in owning a collection thoughtfully recorded in a renowned foley studio exclusively designed by industry veteran Pete Burgis. Each sound was carefully created by our lead Foley Artist Danny Jones, adding unparalleled realism and intricate detail to every character in your project. Built for sound designers and editors, this library is an indispensable toolkit that streamlines your workflow, saving you both time, effort, and cost on hiring foley teams. From essential sounds such as footsteps, skin contact, and fabrics, to car foley, floor textures, and everyday objects, this collection covers a wide variety of essential foley sounds.
This library is embedded with UCS Metadata, containing over 1,900 individual files. Add the magical touch of a professional Foley Artist to your projects, and grab the Fantastic Foley effects library today.
FOOTSTEPS, JUMPS, RUNNING, WALKING, GRAVEL, PAVEMENT, GRASS, CARPET, WOOD, GLASS, SNOW, DIRT, LAMINATE, ICE CRACKING, SNOW SCRAPE, BEACH TEXTURE, BOARDWALK SCUFFS, BROKEN GLASS, SHARDS, HORSE HARNESS, SADDLE CREAKS, REINS, METAL JINGLE, LEATHER STRAPS, DISMOUNT, CAR FOLEY, DOORS, BOOTS, INDICATORS, CHAINMAIL ARMOR, FIGHT SEQUENCES, VIKING FOLEY, RUSTLING METAL, SMARTPHONE HANDLING, SCREEN TAPS, SWIPES, VIBRATING PHONE, LAPTOP HANDLING, TYPING, WOODEN TABLE IMPACT, CARABINER CLIP, CLIMBING GEAR, SCREW LOCK, QUICKDRAWS, FLAKING ROPE, HELMET STRAP, LEATHER JACKET MOVEMENT, POLICE EQUIPMENT, HANDCUFFS, TACTICAL VEST, VELCRO RIPS, BUTTON SNAPS, TOOLS, HAMMERS, BANGING, POWER TOOLS
When you purchase a sound effects product (single sound or bundle) from 344 Audio, you gain a perpetual single user license to use that high-quality audio in your creative projects—whether personal or commercial. These sounds are yours to shape and adapt, but you may not resell, create derivative sound effects to sell, redistribute, or share them without prior written consent. Your creativity deserves tools without limits, and that’s exactly what we provide.
This License Agreement ("Agreement") is entered into between 344 Audio Limited ("Licensor") and you ("Licensee") upon purchase, download, or use of any sound effects, audio packs, or related products ("Sounds") from 344 Audio Limited’s platform or affiliated distributors. By purchasing or using the Sounds, you agree to the terms outlined in this Agreement. If you do not agree, do not use the Sounds.
Thank you for choosing 344 Audio Sound Effects. For enquiries, please contact admin@344sfx.com.
Last updated: October 31st 2025


FIRE, LAVA, MAGMA, BUBBLES, TORCH, AIR, DESIGNED, THRUSTER, WIND, NOISE, JET, AMBIENCES, ELECTROMAGNETIC, ELECTRIC, ELECTRONIC, ELECTRICITY, SURGE, BUZZ, GLITCH, SPARK, SCI-FI, SAND, DIRT, RUBBLE, GRASS, FOLIAGE, MOVEMENT, RUSSLING, IMPACTS, METAL, CHAINS, RATTLES, RATCHET, BREEZEBLOCKS, RISER, WOOSH, PASS BY, TWIGS BRANCHES, WOOD, GLASS, SMASHES, BANGS, LIQUID, HYDROPHONE, SPLASH, WATER, KEYS, GUN, HANDLING


ALIEN ENVIRONMENTS
Alien Planets, Ghost Worlds, Deathly Ambiences, Crater Landscapes, Cold Atmospheres, Martian Winds, Underwater Alien Realms, Jungle Ambiences, Amphibian Forests, Alien Rain, Swamps, Wildlife, Insectoid Forests, Hover-Traffic Pass-bys
SCI-FI VEHICLES & MOVEMENT
Alien Hover Cars, Spaceship Interiors, Alien Tanks, Vehicle Rumbles, Interior Control Rooms, Doppler Pass-bys, High-Tech Planet Activity, Robot Swarms
ELECTROMAGNETIC & DIGITAL SYSTEMS
Data Transfer, Data Parsing, File Conversions, System Boots, SD/SSD/HDD Activity, Corrupted Data, Glitches, Clicks, Squeals, Buzzes, 90s Computer Textures, Errors, Notifications, Compressions, Downloads, Virus Scans, Mechanical Whines, Electronic Surge, EMF Modulation
RADIO & COMMUNICATIONS
Radio Static, Harmonic Sweeps, Glitched Bursts, Buzzing Signals, Pops & Clicks, High-Pitch Drops, Double & Single Burst Transmissions, Feedback Tones, Interference Layers, Broken Comms, Broadcast Noise, FM Static, Fades, Glitch Builds
SCI-FI WEAPONS
Energy Bursts, Tonal Charges, Power Ups, Power Downs, Doppler Weapon Fly-bys, Sci-Fi Gun Passes, Futuristic Blasts, Designed Weapon Tails
SCI-FI IMPACTS & DESIGNED HITS
Metallic Strikes, Abstract Impacts, High-Pitched Hits, Synthesized Hits, Heavy Thuds, Cymbal-Enhanced Impacts, Resonant Metal Clangs, Futuristic Slams, Instrumental Hybrid Hits, Weapon-Like Accents
USER INTERFACE & FUTURISTIC TECH
UI Beeps, Digital Pings, Retro-Tech Inputs, File Notifications, Application Opens, Machine Scans, System Errors, Data Beacons, Electronic Chirps, Robotic Controls, EMF Flickers
CREATURE & CHARACTER VOICES
Alien Mammals, Space Pigs, Swarm Creatures, Giant Bugs, Rodent-like Alien Critters, Sea Mammals, Moans, Calls, Vocal Chatter, Synthetic Voices, Atmospheric Creature Beds, Robotic Vocal Elements
AMBIENCES & BACKGROUNDS
Planetary Atmospheres, Weather (Wind, Storms, Heavy Rain), Resonant Terrain, Atonal Drones, Noise Beds, Quiet Ambiences, Large Empty Spaces, Exterior Planet Beds, Interior Ship Drones
MOVEMENT & TEXTURES
Rumbles, Scurrying, Shuffling, Wet Movements, Liquid Motion, Lava Flows, Underwater Sway, Resonant Low-End Noise, Swarm Movement, Atmospheric Swooshes, Tonal Shifts
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Dice & Rolls – single rolls, multiple dice throws, table bounces, shakes, and natural rattle variations.
Dominos – tile placements, stacking, shuffling, light taps, and cascading falls with rich wooden textures.
Jenga – block slides, tension pulls, wood creaks, careful removals, drops, and tower collapses.
Guess Who – card flips, panel clicks, board handling, and light plastic interactions.
Scrabble – tile placements, letter handling, rack movements, shuffles, and subtle tabletop detail.
Checkers – piece slides, captures, stacking, board movements, and smooth surface interactions.
Jigsaw Puzzle – piece picks, fits, sorting, light taps, and detailed close-up assembly sounds.
Monopoly – dice rolls, token movements, board interactions, card handling, and gameplay accents.
Table & Handling Textures – surface taps, movement noise, subtle handling sounds, and natural room interactions.