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Doppler & Swoosh

$ 59 USD

$ 99 USD

Format:

Stereo WAV, 24Bit, 48Khz, 96Khz, 192Khz
Sounds:

600+ Files

88 Files

Size:

4.31 GB

873 MB

License:

Royalty-Free

Listen here:
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Bring motion, depth, and cinematic realism to your projects with this expansive Doppler Sound Effects Bundle from 344 Audio. Built for sound designers, game developers, film editors, and trailer composers.

Doppler & Swoosh gives you immediate control over speed, direction, and intensity. Whether you’re bringing motion into cinematic edits, designing sleek futuristic interfaces, or adding momentum to combat moments, these sounds drop straight into your workflow.

This library also features a diverse range of siren and warning sounds, covering everything from clean, functional alerts to heavily designed cinematic signals. You’ll find dry sirens with minimal processing for maximum flexibility, non-doppler sirens that stay steady and controlled in the mix, and a wide selection of doppler-based sirens designed to mimic the natural movement and pitch shift of emergency vehicles and fast-moving warning sources.

Many of the sirens are creatively processed using modulation, filtering, distortion, and tonal shaping to add texture, depth, and character, while still preserving a strong sense of motion. These doppler sirens feel expressive and cinematic, making them ideal for high-tension moments, futuristic technology, vehicle fly-bys, and dramatic storytelling. At the same time, they remain flexible enough to layer, edit, or adapt easily within a mix.

Inside the library, you’ll find a carefully balanced mix of organic recordings and designed motion effects, all shaped with the precision and attention to detail 344 Audio is known for.

With hundreds of high-quality sound effects, detailed metadata, and pristine 24-bit / 192kHz audio, Doppler & Swoosh delivers a solid, production-ready foundation for modern motion-based sound design.

If your project needs movement that feels powerful, immersive, and cinematic, this library gives you the edge.

Doppler Pass-Bys

A large selection of doppler effects capturing natural pitch shift and spatial movement. Includes fast and slow pass-bys, short fly-overs, sustained movements, and stuttering passes suitable for vehicles, characters, weapons, and environmental motion.

Swooshes & Whooshes

Short and long swooshes ranging from subtle airflow to aggressive cinematic motion. Includes sudden swooshes, atmospheric sweeps, alien flight movements, and transitional passes designed for edits, reveals, impacts, and scene changes.

Tonal & Instrumental Dopplers

Musical and tonal doppler effects created from piano, vibraphone, bells, kalimba, and synthesized sources. These sounds add emotional movement and harmonic interest, ideal for cinematic transitions, UI motion, and stylized sound design.

Vocal Doppler Effects

A wide range of vocal-based dopplers including angelic, ethereal, calm, mysterious, and ominous tones. Includes vocal pass-bys, risers, transitions, moans, choir-like textures, and expressive sci-fi vocal movement.

Sci-Fi & Futuristic Movement

Designed sci-fi dopplers and fly-bys featuring alien motion, futuristic vehicles, abstract energy movement, glitching passes, UI-style transitions, and otherworldly spatial effects.

Organic & Mechanical Motion

Organic swooshes and dopplers such as bamboo movements, antique textures, bells, bikes, and real-world motion sources, blended with mechanical and designed elements for realism and variation.

Sirens & Warning Signals

Includes dry sirens, non-doppler sirens, and processed sirens ranging from clean functional alerts to cinematic warning tones, ominous horns, and futuristic alarm-style movement.

LICENSE AGREEMENT                                                  

In Simple Terms

When you purchase a sound effects product (single sound or bundle) from 344 Audio, you gain a perpetual single user license to use that high-quality audio in your creative projects—whether personal or commercial. These sounds are yours to shape and adapt, but you may not resell, create derivative sound effects to sell, redistribute, or share them without prior written consent. Your creativity deserves tools without limits, and that’s exactly what we provide.

License Agreement

This License Agreement ("Agreement") is entered into between 344 Audio Limited ("Licensor") and you ("Licensee") upon purchase, download, or use of any sound effects, audio packs, or related products ("Sounds") from 344 Audio Limited’s platform or affiliated distributors. By purchasing or using the Sounds, you agree to the terms outlined in this Agreement. If you do not agree, do not use the Sounds.

1. Definitions

  • "Sounds": Audio products, sound effects, and related files provided by 344 Audio.
  • "Licensee": The individual or entity purchasing and using the Sounds.
  • "Licensor": 344 Audio Limited.
  • "User Tier": Designates Single User Licenses and Multi-User Licenses for organisations.

2. Grant of License

  • The Licensee receives a perpetual, worldwide, royalty-free, non-exclusive, and non-transferable license to use the Sounds for creative projects.
  • Projects may include film, television, video games, podcasts, live performances, multimedia presentations, and advertisements.
  • You may modify, edit, and combine the Sounds with other assets in your projects.

3. Restrictions

  • You may not:
    • Resell, redistribute, or share the Sounds in their original or modified form.
    • Use the Sounds in sound libraries, sample packs, or similar offerings.
    • Use the Sounds to train AI, machine learning, or neural networks.
    • Share the Sounds with others unless additional licenses are purchased.
  • You must include an original creative element (e.g., music, voiceover, or visual media) when using the Sounds.

4. Ownership and Copyright

  • All Sounds remain the property of 344 Audio Limited and are protected by copyright laws.
  • Purchasing a license does not transfer ownership to the Licensee. All rights not explicitly granted in this Agreement remain with 344 Audio Limited.

5. Liability and Warranties

  • The Sounds are provided "as-is" without any warranties of merchantability or fitness for a particular purpose.
  • Licensor is not liable for direct or indirect damages resulting from the use or inability to use the Sounds.

6. Breach of Agreement

  • Breach of this Agreement results in immediate termination of the license, and the Licensee must destroy all copies of the Sounds.
  • Unauthorised use may result in legal action, financial penalties, and liability for damages.

7. Refunds and Returns

  • Sounds are non-refundable once purchased.

8. Governing Law

  • This Agreement is governed by the laws of England and Wales. Disputes will be resolved exclusively in courts within this jurisdiction.

9. Additional Provisions

  • Multi-User Licenses: For organisations with multiple users, separate agreements are required.
  • Backup Copies: Licensees may create a backup of the Sounds for personal use.
  • Force Majeure: 344 Audio Limited is not liable for any delays in product delivery caused by events beyond reasonable control.

Thank you for choosing 344 Audio Sound Effects. For enquiries, please contact admin@344sfx.com.

Last updated: October 31st 2025

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Foley Effects
Liquid

Scissors & Cutting – precise snips, fast trims, slow detailed cuts, hair slicing, and rhythmic scissor work.

Clippers & Trimmers – buzzes, fades, close shaves, edge lining, different speeds, and tonal variations.

Razor & Shaving – straight razor strokes, foam application, skin contact, light scrapes, and clean shave passes.

Hair Handling – hair grabs, brushing, combing, flicks, drops, and soft texture movements.

Combs & Brushes – comb runs, detangling, brushing strokes, light taps, and grooming interactions.

Sprays & Liquids – water sprays, mist bursts, bottle handling, and liquid application textures.

Tools & Handling – tool pickups, placements, metallic clicks, drawer interactions, and workstation movement.

Chair & Movement – barber chair rotations, height adjustments, creaks, footrests, and subtle mechanical sounds.

Cloths & Fabric – cape flicks, drapes, adjustments, fabric movement, and soft rustles.

Ambience & Environment – natural salon atmosphere, background chatter, subtle movement, and room tone.

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UK Football
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Cinematic & Trailer Effects
Crowds
Designed
Environments & Ambiences
Game Audio

⚽ Match Crowd Atmospheres

  • Goal celebrations & big groans
  • Near misses and “Ooooh!” reactions
  • Applause, boos, jeers
  • Chanting, rhythmic clapping, singing
  • Referee reactions & foul moments
  • Half-time, full-time & added time
  • Pitchside and stands perspectives

📢 Tannoy & Stadium Announcements

  • Goal scorer announcements
  • Substitutions
  • Added time calls
  • Player of the match
  • Kick-off & final whistle moments

🥅 Gameplay & Player Detail

  • Player and coach shouts
  • Goalkeeper organisation
  • Active matchplay textures
  • Integrated kicks and whistle moments

🎯 Football Foley

  • Passes, toe punts & laces strikes
  • Dribbling & ball control
  • Ball bounces on grass
  • Net hits & goal post impacts
  • Goalkeeper saves, punches & catches
  • Boots, studs, scrapes & turf detail

Includes UK Football Vol. 1–6 + Football Foley Vol. 1

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Board Game Classics
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Designed
Foley Effects
Game Audio
Toys & Games

Dice & Rolls – single rolls, multiple dice throws, table bounces, shakes, and natural rattle variations.

Dominos – tile placements, stacking, shuffling, light taps, and cascading falls with rich wooden textures.

Jenga – block slides, tension pulls, wood creaks, careful removals, drops, and tower collapses.

Guess Who – card flips, panel clicks, board handling, and light plastic interactions.

Scrabble – tile placements, letter handling, rack movements, shuffles, and subtle tabletop detail.

Checkers – piece slides, captures, stacking, board movements, and smooth surface interactions.

Jigsaw Puzzle – piece picks, fits, sorting, light taps, and detailed close-up assembly sounds.

Monopoly – dice rolls, token movements, board interactions, card handling, and gameplay accents.

Table & Handling Textures – surface taps, movement noise, subtle handling sounds, and natural room interactions.